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2024

  • BigVTT project update #2: large map affordances July 10, 2024
  • BigVTT project update #1: data format considerations June 25, 2024
  • Extreme D&D DIY: adventures in hypergeometry, procedural generation, and software development (part 3) June 19, 2024
  • Extreme D&D DIY: adventures in hypergeometry, procedural generation, and software development (part 2) June 16, 2024
  • Extreme D&D DIY: adventures in hypergeometry, procedural generation, and software development (part 1) June 13, 2024

2021

  • Different views on the same data November 14, 2021

2019

  • “Screen serif” fonts March 27, 2019

2018

  • A UX design puzzle for fans of SimTower June 09, 2018
  • Traps in tabletop RPGs April 09, 2018

2015

  • Virtual Dungeons & Internet Dragons December 15, 2015
  • Meil: Design motivations December 14, 2015
  • Making a better IRC client December 07, 2015

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    • BigVTT project update #2: large map affordances
    • BigVTT project update #1: data format considerations
    • Extreme D&D DIY: adventures in hypergeometry, procedural generation, and software development (part 3)
    • Extreme D&D DIY: adventures in hypergeometry, procedural generation, and software development (part 2)
    • Extreme D&D DIY: adventures in hypergeometry, procedural generation, and software development (part 1)
    • The Law of Demeter and the right to bear arms
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