I started playing Dungeons & Dragons in college.
D&D is great fun. I could spend a whole post singing the praises of tabletop role-playing—but this is not that post. Suffice it to say that I played (and still play) the game with a group of my high-school friends—geeks and techies, all. Of all my hobbies, D&D quickly surpassed all others in importance; it became my main creative outlet. I started running games myself; designing adventures; creating worlds.
Now, if you don’t know anything about Dungeons & Dragons, these are the key points: it’s traditionally played by a half-dozen players, sitting around a table, armed with paper and pencils, some oddly-shaped dice, books of game rules, and overactive imaginations fueled by fantasy novels.
(In actual play, D&D bears a striking resemblance to “a bunch of friends excitedly talking to each other about orcs and wizards”.)
The problem was, my friends and I were scattered across the country (and, at times, across the world). How do you get together for a weekly game when you live in different cities? Read more...
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